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Survive The Sea Monsters!🦈

Survive The Sea Monsters!🦈

A Roblox experience owned by Nautilus Abyssal Wave Studios.

HorrorENhorrorsurvivalsea monsters

Survive The Sea Monsters!🦈 is a horror experience created on 2021-03-17. The game has accumulated 5,799,935 lifetime visits and 8,647 favorites. Currently, 0 players are active. The title holds a 51% like percentage. Updates include lobby fixes, new sea monster additions, and planned mode reworks.

Description (written by the developer; not a statement by this register)

Survive The Sea Monsters Fixed: -Lobby in Sea Monster Mode -Julia Beast can now enter the oceanic trench without problems (Sea Monster Mode) New: -Added Bloop Filius in Sea Monster Mode -The Whistle Sea Monster -New Lobby! Coming Soon: -Boss Mode And Survival Mode are going to be reworked -Organism 46B in Sea Monster Mode -Black Demon Shark in Sea Monster Mode -Slow Down Sea Monster -Train Sea Monster -Upsweep Sea Monster -2 new game modes are being worked on -Bloop And Julia Remodel

Last updated by the developer 8 Mar 2025, 01:15 UTC.

0
playing (measured 11 Aug 2026, 01:20 UTC)
5,799,935
lifetime visits
52%
liked (1,754 👍 / 1,651 👎)
8,647
favourites (1.5 per 1k visits)
17 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Julia Beast
250 R$
The Bloop
100 R$
VIP Member(DONT BUY)
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,048,368 · 69.6% win
There is Always a Bigger fish · progression628,579 · 52.2% win
1997 Horror · other197,492 · 52.2% win
Neutralized Bloop · progression1,689 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

515251.514 August 2026 — 51 % liked3 September 2026 — 51 % liked13 September 2026 — 51 % liked23 September 2026 — 51 % liked3 October 2026 — 51 % liked13 October 2026 — 51 % liked23 October 2026 — 52 % liked14 August 202623 October 2026
7 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 00:3552+1
13 Oct 2026, 00:3451no change
3 Oct 2026, 00:3351no change
23 Sept 2026, 00:3251no change
13 Sept 2026, 00:3251no change
3 Sept 2026, 00:3151no change
14 Aug 2026, 00:2351first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.