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Throw! ( Jenga )

Throw! ( Jenga )

A Roblox experience owned by The advanced makers.

MinigamesENphysics-basedsurvivalmultiplayer

Throw! ( Jenga ) is a minigame created on 2021-03-18. It has recorded 537,124 lifetime visits and 2,063 favorites. The experience currently has 0 players online. User engagement metrics show a 71% like percentage. The game supports up to 100 players and includes progression systems and events.

Description (written by the developer; not a statement by this register)

Survive and don't fall off! Can you beat this difficult game? A like or favorite would be appreciated! Use /votekick PlayerName Reason to votekick This game is similar to the popular game Blocks n Props (formerly Jenga) on roblox. I did get the basic idea from there. Do keep in mind though that Blocks n Props is copied from another game. I mostly made this as i had a few stuff i wanted to add, like 100 player servers, progression, events, and more.

Last updated by the developer 20 Jun 2026, 21:18 UTC.

0
playing (measured 11 Aug 2026, 11:22 UTC)
537,124
lifetime visits
71%
liked (734 👍 / 301 👎)
2,061
favourites (3.8 per 1k visits)
18 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Push Tool
999 R$
2x Coins
499 R$
2x Destroyer Chance
499 R$
Banana
399 R$
Balloon
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You killed the creator! · progression1,035 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.