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Souls Combat: Remastered [v1.4]

Souls Combat: Remastered [v1.4]

A Roblox experience owned by Palm Lab Studios.

Fighting & PvPENfightingpvpaction

Souls Combat: Remastered [v1.4] is a fighting-pvp experience created on 2021-03-19. The game has accumulated 3,456,884 lifetime visits and 20,698 favorites. It holds a 74% like percentage. Currently, zero users are playing the experience. The title features combat mechanics including autocombos, blocking, and special moves.

Description (written by the developer; not a statement by this register)

Enjoy this experience on Mobile or PC! 📱💻 A challenging fighting experience much more faster-paced than its predecessor, with new unique mechanics and diverse movesets! Be sure to check out the Articles tab in the main menu for useful information. Redeem the code BETA for 25 souls! Controls: (You can rebind your key binds in the settings tab in-game) LMB/RMB - Light/Heavy Autocombos R - Block V - Dash, Sprint Q - Dodge C - Launcher F - Smash 1-6 - Specials Left Ctrl - Lock On (Hold to unlock) B - Emote Wheel

Last updated by the developer 8 Aug 2026, 22:55 UTC.

0
playing (measured 10 Aug 2026, 15:34 UTC)
3,456,884
lifetime visits
74%
liked (4,627 👍 / 1,627 👎)
20,699
favourites (6.0 per 1k visits)
19 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:341first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Access
399 R$
Titles+
199 R$
Custom Sounds
199 R$
Extra Emote Slots
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other629,546 · 0.00% win
Tutorial · welcome102,742 · 29.5% win
Unleashed · other1,209 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:3474no change
14 Aug 2026, 04:3474first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.