[pets!!!] stay alive and flex your skills on other
A Roblox experience owned by HexCraft Development.
SurvivalENsurvivalpet collectionaura customization
Description (written by the developer; not a statement by this register)
✔️CODE AT 50 LIKES: RELEASE ✔️CODE AT 100 LIKES: Join communications server ❌CODE AT 250 LIKES ❌CODE AT 500 LIKES 💥 EXTREME TIME RAIN at 500 LIKES 👍 📜 Updates 🐾 BUY A COMPANION IN THE SHOP!!! You lose 2% of your time every 5 minutes you stay at spawn (max loss of 250). Leaving the game will result in a loss of 10% of your time (max loss of 500). ✨ Auras 🎫 Daily Tickets ⏰ Time Rain 💸 Bounty System ⚔️ Unlock Swords 🏆 Obtain Badges High-time players should actively record gameplay in case of losing time to an exploiter. Join the communications server to provide evidence. ❗ You must rejoin for gamepasses to work if bought in game Developed by Lexorite and BossSpax. 💬 Join the group: https://www.roblox.com/groups/10017784/HexCraft-Development
Last updated by the developer 16 Sept 2023, 16:53 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 11:50 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.