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[2x CASH] Carnival Tycoon

[2x CASH] Carnival Tycoon

A Roblox experience owned by Piddy Games 2.

TycoonENcarnivaltycoondaily rewards

[2x CASH] Carnival Tycoon is a tycoon experience created on 2021-03-19. It has accumulated 37,224,441 lifetime visits and 306,002 favorites. The game holds an 83% like percentage. Currently, zero users are playing. The description highlights daily prizes, rare stalls, and various carnival activities.

Description (written by the developer; not a statement by this register)

Don't forget to come back every day to unlock DAILY PRIZES. 👍POWERFUL CODE UNLOCK AT 50k LIKES👍 ✨ Several new rare stalls & teleporters ✨ 🎪 Build your own awesome Carnival! 🎪 🏀 Play fun games 🏀 🎫 Earn tickets and prizes 🎫 🎢 Go on cool rides 🎢 🏎️ Drive crazy vehicles, and more!🏎️ ⚠️ Please report any bugs on the group wall or to the social links below! ⚠️ Original Developers: Piddy_Man, Codesense, FallenAngel

Last updated by the developer 16 Mar 2023, 23:43 UTC.

0
playing (measured 10 Aug 2026, 15:48 UTC)
37,224,441
lifetime visits
83%
liked (81,532 👍 / 16,942 👎)
305,925
favourites (8.2 per 1k visits)
19 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
595 R$
VIP
500 R$
Auto Collect
345 R$
Helicopter
295 R$
Dune Buggy
245 R$
Jetski
215 R$
Jetpack
185 R$
x2 Speed
95 R$
Skateboard
65 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Complete a common stall · progression4,806,431 · 100.0% win
Your First Game Stall! · welcome4,523,786 · 100.0% win
Your First Food Stall! · welcome4,430,133 · 100.0% win
Your First Merch Stall! · progression4,386,732 · 100.0% win
Beginner Builder · welcome3,875,972 · 100.0% win
Complete an uncommon stall3,658,640 · 57.1% win
Complete a rare stall · other3,100,032 · 100.0% win
Hold 10 Tickets · collection2,664,754 · 100.0% win
Apprentice Builder · other2,312,977 · 57.1% win
Gamer · other2,114,676 · 57.1% win
Hold 100 Tickets · collection2,000,694 · 100.0% win
Complete an epic stall · other1,836,150 · 0.00% win
Complete ten common stalls · collection1,760,940 · 57.1% win
Foodie · other1,759,473 · 57.1% win
A little bit groovy · other1,695,820 · 57.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8323 August 2026 — 83 % liked2 September 2026 — 83 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:0383no change
23 Aug 2026, 14:5283first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.