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Julian's Stronghold

Julian's Stronghold

A Roblox experience owned by Madagascar Empire.

OtherENMadagascar IPRoleplayGroup Recruitment

Description (written by the developer; not a statement by this register)

Welcome to Julian's Stronghold ⋘ ─────────────── ∗ ⋅◈⋅ ∗ ────────────── ⋙ Join the family! https://www.roblox.com/groups/7707058/Madagascar-Empire#!/about ⋘ ─────────────── ∗ ⋅◈⋅ ∗ ────────────── ⋙ Report all bugs! Be aware of our constant updates. Need help!? Join the communications! Common Rules are used for Raiders ⋘ ─────────────── ∗ ⋅◈⋅ ∗ ────────────── ⋙ HOW TO PLAY AND BECOME A SOLDIER OF MADAGASCAR 1) Join the group https://www.roblox.com/groups/7707058/Madagascar-Empire#!/about 2) Join the dis 3) verify in the communications - Join a Regiment 4) You are now a soldier of King Juliens Army and are able to start your career!

Last updated by the developer 22 Jun 2026, 13:18 UTC.

0
playing (measured 11 Aug 2026, 01:22 UTC)
11,677
lifetime visits
73%
liked (54 👍 / 20 👎)
48
favourites (4.1 per 1k visits)
19 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Horse
375 R$
Swab
350 R$
Rifle
350 R$
Carbine
340 R$
sabre
250 R$
Accordion
200 R$
flintlock
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the mighty stronghold! · welcome67 · 0.00% win
?? · secret44 · 0.00% win
Royal Family · collection36 · 0.00% win
Secret Room · secret29 · 0.00% win
KGB Memorial · collection25 · 0.00% win
TheChosenOne12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.