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My Sandbox Game

My Sandbox Game

A Roblox experience owned by La Luna Medianoche.

RoleplayENJoJo's Bizarre AdventurePvEStory-driven

My Sandbox Game is a roleplay experience created on 2021-03-20. It currently has 53 players online. The title has accumulated 9,440,627 lifetime visits. User engagement metrics show a 73% like percentage and 40,793 favorites. The experience is categorized under the roleplay genre within the Roblox platform data index.

Description (written by the developer; not a statement by this register)

🚀My Sandbox Game is a passion project created and maintained by a single developer, built for a small, dedicated playerbase. It reimagines the world of JJBA within the limits of the developer's imaginations, not as a PvP or Battlegrounds experience, but as a PvE, storyline-driven game. 🛑This is the official sandbox version of My Jojo Game, a testing ground for the main game. Sandbox game-mode of My Jojo Game (https://www.roblox.com/games/5704397227/My-Jojo-Game). ⚠️Because this is a solo-developed project, updates and moderation may be inconsistent. ⚠️Private servers are free and highly recommended. Public servers may experience significant performance issues and lag. ⚠️Please avoid exploiting in this game. 🛑Found a bug or glitch? Please report it to La Luna Medianoche, our Roblox group page, or our community server, your reports and feedback about the game genuinely help!!

Last updated by the developer 6 Jul 2026, 10:56 UTC.

53
playing (measured 10 Aug 2026, 17:18 UTC)
9,440,627
lifetime visits
73%
liked (10,280 👍 / 3,818 👎)
40,860
favourites (4.3 per 1k visits)
20 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:1840first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Shadow DIO Defeated · progression135,860 · 3.6% win
Over Heaven Defeated · progression101,018 · 3.6% win
The Skull · other5,767 · 1.9% win
The King's Skull · other4,802 · 1.4% win
The Hiero Skull · other4,084 · 1.2% win
The Platinum Skull · other3,864 · 2.0% win
The Magician's Skull · other2,538 · 0.70% win
My Horror Game Access · other1,841 · 0.00% win
The Withered Hermit · other1,741 · 0.50% win
The Silver Skull · other1,739 · 0.60% win
Night Master · other1,043 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7313 August 2026 — 73 % liked23 August 2026 — 73 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:4573no change
13 Aug 2026, 20:3873first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.