Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Authentic classic zombie experience

Authentic classic zombie experience

A Roblox experience owned by not so obvious studios.

HorrorENsurvival horrorzombie apocalypseco-op

Description (written by the developer; not a statement by this register)

Development for this game is not taken seriously. My take on a more accurate depiction of an old ROBLOX zombie experience with some tiny additional modern aspects. This game was not made in 2021, i just used a junk place as a pioneer The year is 2012. A virus has spread that causes the ROBLOXian mind to develop an 'impossible to satisfy' taste for fresh meat. After only a few months, the virus has caused victims to mutate into horrible abominations from prolonged bacteria buildup. You and up to 9 other survivors' only goal is to keep moving. You aren't heroes. You're not on a quest to find the cure. You're just trying to make it out alive. They never sleep. Those who are left alone will surely die.

Last updated by the developer 9 Aug 2026, 19:10 UTC.

0
playing (measured 10 Aug 2026, 21:07 UTC)
486
lifetime visits
100%
liked (32 👍 / 0 👎)
43
favourites (88.5 per 1k visits)
21 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:070first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

First Survival · welcome0 · 0.00% win
First campaign victory · progression0 · 0.00% win
ROBLOX Mall: Survival · other0 · 0.00% win
Downtown: Survival · progression0 · 0.00% win
???: Survival · progression0 · 0.00% win
Dead Crossing: Completion · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.