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[ UPD ] Royal Reserve Retro

[ UPD ] Royal Reserve Retro

A Roblox experience owned by Royal Reserve.

OtherENretrorevampinactive

[ UPD ] Royal Reserve Retro is an other genre Roblox experience created on 2021-03-22. The game has accumulated 720,585 lifetime visits and 11,798 favorites. Currently, zero users are playing. The title holds a 76% like percentage. Developers indicate a shift toward a newer version, ceasing major updates for this specific iteration while maintaining small fixes.

Description (written by the developer; not a statement by this register)

Royal Reserve is undergoing a major revamp and improvement, with the developers shifting their focus to a newer version of the game. As a result, the current version will no longer receive updates or new content (BESIDES SMALL FIXES) . This transition marks the end of ongoing support for the existing game, but it also signals an exciting new direction as we concentrate our efforts on enhancing and evolving the game for restart

Last updated by the developer 9 Aug 2026, 00:45 UTC.

0
playing (measured 10 Aug 2026, 18:22 UTC)
720,585
lifetime visits
76%
liked (1,983 👍 / 613 👎)
11,798
favourites (16.4 per 1k visits)
22 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Feline Mutation Bundle
1,000 R$
Caracal Pre-Order
300 R$
Small Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You bought Early Access!! · other4,053 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked3 September 2026 — 76 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:1676no change
24 Aug 2026, 18:1576no change
14 Aug 2026, 18:0876first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.