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Cart Ride Into Evil Jonkler

Cart Ride Into Evil Jonkler

A Roblox experience owned by The Parkour Studio.

ObbyENcart physicsparkour obbymeme character

Cart Ride Into Evil Jonkler is an obby experience created on 2021-03-23. The game has accumulated 822,590 lifetime visits and 8,678 favorites. Currently, zero users are playing. The title holds a 47% like percentage. Tags include parkour, survival, and meme categories.

Description (written by the developer; not a statement by this register)

Cart Ride Into Evil Jonkler 🤡 Why so serious? Can you finish the entire ride? 🏁 🎁 Join the The Parkour Studio group! 🎁 👍 Be sure to like and favorite this game if you love Evil Jonkler ⭐ 🛒 Struggling to make it to the end? Check out the store for some helpful items to help you reach the end! 🛒 TAGS: Cart Ride Game, Fun Parkour Obby, Survival, Hangout, Evil Joker, Meme

Last updated by the developer 27 Jul 2025, 22:01 UTC.

0
playing (measured 11 Aug 2026, 01:08 UTC)
822,590
lifetime visits
48%
liked (164 👍 / 181 👎)
8,675
favourites (10.5 per 1k visits)
23 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[HUGE SALE] OP Owner Admin!
899 R$
Magic Carpet
249 R$
VIP
199 R$
Fusion Coil
159 R$
Grappler
135 R$
Gravity Coil
59 R$
Speed Coil
59 R$
Radio
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed! · progression354,232 · 0.00% win
Welcome! · welcome187,659 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

474847.514 August 2026 — 47 % liked24 August 2026 — 48 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–48 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:0648+1
14 Aug 2026, 17:0547first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.