Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[NEW!] Super Hero Tycoon [NEW HERO]

[NEW!] Super Hero Tycoon [NEW HERO]

A Roblox experience owned by InfinityWorks.

TycoonENsuperherotycoonmarvel

Super Hero Tycoon is a tycoon experience created on March 24, 2021. The game has accumulated 10,445,698 lifetime visits and 17,320 favorites. It maintains an 82% like percentage. Currently, zero users are playing. The description highlights 16 playable characters, including superheroes and villains, with base upgrades and weapons.

Description (written by the developer; not a statement by this register)

Welcome to Super Hero Tycoon! There are currently 16 super hero and super villains to play as in this super hero tycoon! In this Super Hero Tycoon, you can work on upgrading your base, get your hero weapons, and dominate the server! You can play as Superman, Batman, Spiderman, Joker and many more! Checkout InfinityWorks for more tycoons and in-game bonuses: https://www.roblox.com/groups/9692754/InfinityWorks#!/about Tags - Super Hero, Marvel, Villain, Rumble

Last updated by the developer 25 Jul 2024, 11:17 UTC.

0
playing (measured 10 Aug 2026, 15:45 UTC)
10,445,698
lifetime visits
82%
liked (4,367 👍 / 978 👎)
17,321
favourites (1.7 per 1k visits)
24 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Cash
2,499 R$
Forcefield Orb
499 R$
Rocket Raccoon Pet (+50% HP + 50% Speed)
349 R$
Ultimate Upgrader
299 R$
Double Cash [PERMANENT]
299 R$
Ultimate Dropper
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome5,254,122 · 100.0% win
Play for 30 Minutes · other666,502 · 51.6% win
Play for 1 Hour · other187,062 · 0.00% win
25 Kills · progression50,328 · 0.00% win
Play for 1 Hour 30 Minutes · other45,624 · 0.00% win
Complete Spiderman · progression23,554 · 12.9% win
Complete Iron Man · collection21,069 · 0.00% win
Complete Thanos · progression20,596 · 0.00% win
Complete Flash · progression18,801 · 0.00% win
Hidden Badge · secret17,489 · 0.00% win
Complete Superman · progression16,911 · 12.9% win
Complete Deadpool · progression15,335 · 0.00% win
Complete Thor · collection14,516 · 0.00% win
Complete Batman · progression13,074 · 0.00% win
Complete Darth Vader · collection12,760 · 12.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8213 August 2026 — 82 % liked23 August 2026 — 82 % liked2 September 2026 — 82 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:0382no change
23 Aug 2026, 20:0282no change
13 Aug 2026, 20:0282first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.