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Submarine Simulator - The Deeper We Go

Submarine Simulator - The Deeper We Go

A Roblox experience owned by Chromatic Prism Studio.

SimulatorENunderwater explorationmining/craftingsimulator

Submarine Simulator - The Deeper We Go is a simulator experience created on 2021-03-24. It has recorded 747,034 lifetime visits and 6,677 favorites. The current player count is 0. The experience holds a 75% like percentage. It features underwater exploration mechanics and submarine upgrades within an interconnected 3D world.

Description (written by the developer; not a statement by this register)

⭐Use code "SUBMARINE" To gain exclusive ingame rewards!⭐ 🌊 Welcome recruit, to The Deeper We Go Project! 🌊 A brand new underwater, unique, and fun casual submersible simulator experience with full 3D movement in an interconnected world! Inspired by various submarine games like iron lung and subnautical. Our job is to explore the underwater depths of the unknown and its titanic proportions! We'll discover more mysteries, the deeper we go! 💰 Sell your ores to get money and cash! 🔧 UPGRADE and UNLOCK submarines to delve deeper into the abyss! 💎 COLLECT and MINE a variety of unique materials! 🔨 CRAFT POWERFUL drones to help you mine ores! 🛠 Climb the leaderboards and see who's the best! 🎁 Playtime rewards! Supports live updates! No need to rejoin to experience new content! Inspired by Bee Swarm Simulator.

Last updated by the developer 25 Jun 2026, 21:51 UTC.

0
playing (measured 11 Aug 2026, 03:51 UTC)
747,034
lifetime visits
75%
liked (1,347 👍 / 453 👎)
6,676
favourites (8.9 per 1k visits)
24 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:511first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Drone Drill Power
250 R$
x2 Convert Speed
150 R$
Teleport Back to Submarine
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:5375no change
14 Aug 2026, 17:4975first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.