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[UPDATE 1] The Underground

[UPDATE 1] The Underground

A Roblox experience owned by Lime-Green Emerald.

RoleplayENhoodcombatsocial

Description (written by the developer; not a statement by this register)

Welcome to The Underground! From the creators of Sewer City Explore the new hood game with your friends and wreak havoc! Use Code NewUpdateSoon for some cash! 🎵Grab a boombox of your own start playing music🎵 🎮 Controls 🎮 E - to Stomp V - to carry and drop players F - to block C - Toggle crouch 📱 All controls listed above will appear on screen for mobile users Logging while in combat will cause you to lose your items and be jailed for a short duration upon rejoining. (You cant lose money you paid for with robux by getting jailed) ⚙️Open the settings tab in the bottom left corner to explore more gameplay options (Mute ambience, Mute Boomboxes, Low GFX, and Shift-lock Controls) 👍 Please drop the game a like it helps us know to continue to push out updates Tags: Da Hood, Hood Modded, The Streets Created by @WarClam and @JotTheMadMan

Last updated by the developer 29 May 2026, 04:47 UTC.

0
playing (measured 13 Aug 2026, 03:38 UTC)
11,736
lifetime visits
68%
liked (92 👍 / 44 👎)
181
favourites (15.4 per 1k visits)
25 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 03:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ATM Notifier
300 R$
Item Notifier
300 R$
Boombox
245 R$
Brass Knuckles
80 R$
Donation
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,683 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.