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SANDBOX 2

SANDBOX 2

A Roblox experience owned by LGND Studio.

Sandbox & buildingENsandboxopen-worldphysics

SANDBOX 2 is a sandbox-building experience created on 2021-03-25. It has accumulated 1,376,315 lifetime visits and holds 2,517 favorites. The game maintains a 63% like percentage. Currently, zero users are playing. The developer is Erop_555, and the version is 1243. Controls include WASD for movement, Space for jumping, and C for sitting.

Description (written by the developer; not a statement by this register)

----------------------------------------------------- [!] There are bugs and bugs in the game, so something may not work, but everything will be fixed soon. There are no rules in this game and you can do whatever you want ----------------------------------------------------- • Developer --> Erop_555 • Version --> 1243 ----------------------------------------------------- • [W] [A] [S] [D] --> Walk • [Space] --> Jump • [C] --> Sit down / stand up • [T] --> Texture Settings • [G] --> Graphics Settings • [B] --> Camera Settings -----------------------------------------------------

Last updated by the developer 28 Dec 2025, 09:23 UTC.

0
playing (measured 11 Aug 2026, 00:01 UTC)
1,376,315
lifetime visits
63%
liked (459 👍 / 270 👎)
2,516
favourites (1.8 per 1k visits)
25 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Пожертвовать 100 R$
100 R$
Пожертвовать 30 R$
30 R$
Пожертвовать 10 R$
10 R$
Пожертвовать 5 R$
5 R$
Пожертвовать 3 R$
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[ SANDBOX 2 ] · other329,138 · 92.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6314 August 2026 — 63 % liked24 August 2026 — 63 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:0263no change
14 Aug 2026, 13:0163first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.