👮UPDATE👮 Mano County™
A Roblox experience owned by Mano County Roleplayᅠᅠ.
RoleplayENpolice simulationroleplayswat
Mano County™ is a roleplay experience created on 2021-03-26. It has accumulated 6,474,518 lifetime visits and 43,470 favorites. The game holds a 79% like percentage. Currently, zero users are playing. The description highlights police roles, dispatch, and SWAT operations within the game setting.
Description (written by the developer; not a statement by this register)
👮♂️ Become the backbone of law and order in Mano County, patrol streets, run dispatch, or even take over the entire department as Commissioner! 💥 Every shift, every arrest, and every decision changes your legacy! ⭐ Join the group to unlock exclusive police ranks and uniforms: https://www.roblox.com/communities/10116878/POLICE 🚔 Jump into your career as a SWAT Op and instantly receive a 𝗙𝗥𝗘𝗘 𝗔𝗦𝗦𝗔𝗨𝗟𝗧 𝗥𝗜𝗙𝗟𝗘: https://www.roblox.com/game-pass/16297989/SWATGun 🛑 Patrol highways, Conduct traffic stops, arrests, and DUI checkpoints 📡 Work dispatch and control county-wide operations 🔥 Become sheriff, reform the system, or overthrow it entirely! Tags: Mano County, Sheriff, Police, Patrol, Cops Robbers, County, Jail, Dispatch, Prison, SWAT
Last updated by the developer 28 May 2026, 01:11 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:46 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.