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[ Content Deleted ]

A Roblox experience owned by My Obstacle Course.

OtherEN

The experience titled '[ Content Deleted ]' is categorized under 'other'. Created on March 27, 2021, it has accumulated 6,447,792 lifetime visits. Currently, zero users are playing. The title holds 8,914 favorites and maintains a 79% like percentage.

Description (written by the developer; not a statement by this register)

[ Content Deleted ]

Last updated by the developer 11 Jun 2025, 00:51 UTC.

0
playing (measured 11 Aug 2026, 00:15 UTC)
6,447,792
lifetime visits
79%
liked (6,738 👍 / 1,817 👎)
8,914
favourites (1.4 per 1k visits)
27 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[⭐OP] Premium Perks
320 R$
[🔫OP] Heavy Weapons
150 R$
[🚔SWAT] Shield & Armor
130 R$
[OP🧨] Mafia Access
120 R$
Paratrooper Equipment
45 R$
Tip
40 R$
Headless
40 R$
Korblox Leg
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome207,874 · 0.00% win
Level 2 · progression51,079 · 0.00% win
Level 5 · progression12,453 · 0.00% win
Level 10 · progression4,336 · 0.00% win
25 Arrests · progression1,525 · 0.00% win
Level 20 · progression901 · 0.00% win
1000 Kills · progression323 · 0.00% win
100 Arrests · progression214 · 0.00% win
Met A Developer! · social144 · 0.00% win
Level 50 · progression43 · 0.00% win
10k Kills · progression8 · 0.00% win
25k Kills · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.