Genius IQ Battle Simulator
A Roblox experience owned by Primorra Games.
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Genius IQ Battle Simulator is a Roblox simulator experience created on March 27, 2021. The game has accumulated 1,245,608 lifetime visits and holds 10,276 favorites. It maintains an 81% like percentage. Currently, zero users are playing the experience. The title focuses on reading, world exploration, and combat mechanics within the simulator genre.
Description (written by the developer; not a statement by this register)
Welcome to Genius IQ Battle Simulator! Aim to be the biggest genius in the multiverse by reading books, discovering different worlds, unlocking new mental powers, and fighting against deadly enemies. 🌋The 'Planetary Core' World is here 🌋 🔥 Explore the new world, covered in a deadly magma. Liberate the world from its enemies, and unlock its secrets! 🧠 Become smarter than everyone else ⚡ Unlock awesome powers 🌎 Travel to different worlds 🐾 Discover dozens of pets 👊 Defeat enemies terrorizing other worlds 🏆 Premium Roblox users get 2,500 bonus IQ and 15 minutes of 2x damage 🏆 🛡️ Group Members get 5,000 bonus IQ and 30 minutes of 2x luck and damage, along with access to an exclusive daily chest 🛡️ 💠 This game is in beta. If you find any bugs or glitches, please send a message to one of the developers (https://www.roblox.com/messages/compose?recipientId=89222433) 💠
Last updated by the developer 27 Mar 2025, 06:55 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.