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Angel Tycoon

Angel Tycoon

A Roblox experience owned by wravager games.

TycoonENtycoonidlepets

Angel Tycoon is a tycoon experience created on 2021-03-27. The game has accumulated 1,490,205 lifetime visits and holds 13,957 favorites. It maintains a 77% like percentage. Currently, zero users are playing. The experience features auto-saving progress, afk earnings, and gem-based upgrades.

Description (written by the developer; not a statement by this register)

⭐ Welcome to Angel Tycoon! Upgrade your droppers, upgraders and purchase pets to become one of the best tycoons! All tycoon progress auto saves! 💤 Tycoons earn cash even when afk! 💎 Purchase or mine gems for special droppers!

Last updated by the developer 14 Apr 2024, 03:34 UTC.

0
playing (measured 10 Aug 2026, 14:24 UTC)
1,490,205
lifetime visits
77%
liked (4,090 👍 / 1,225 👎)
13,948
favourites (9.4 per 1k visits)
27 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:240first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega VIP
1,199 R$
Flying Carpet
899 R$
VIP
489 R$
Auto Clicker
459 R$
Double Cash
264 R$
Double XP
164 R$
Double Gems
150 R$
Auto Collect
150 R$
Speed Coil
64 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! · welcome715,657 · 44.4% win
Upgrade Master · other47,744 · 0.00% win
Super Upgrade Master · progression12,608 · 0.00% win
Ultra Upgrade Master · progression4,755 · 0.00% win
Reach level 50 · progression2,214 · 0.00% win
Reach level 100 · progression449 · 0.00% win
Reach level 250 · progression72 · 0.00% win
Sky Bridge · other41 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked3 September 2026 — 77 % liked23 October 2026 — 77 % liked2 November 2026 — 77 % liked14 August 20262 November 2026
5 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 15:0177no change
23 Oct 2026, 15:0077no change
3 Sept 2026, 14:3577no change
24 Aug 2026, 12:1877no change
14 Aug 2026, 12:1877first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.