Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Liminal Existence: RELOADED

Liminal Existence: RELOADED

A Roblox experience owned by Liminality Creative Group.

AdventureENliminal spacesexplorationhorror

Description (written by the developer; not a statement by this register)

Welcome to Liminal Existence: Reloaded, 🕴️ Join this surreal exploration game where you navigate a multitude of liminal spaces, uncovering hidden secrets and unraveling the mysteries of each room. We highly recommend playing this game alone in a private server for the best immersion and exploration on first playthrough. However, this experience can also make a great hangout and chill space! These are the settings we recommend for the best experience: ➤ Graphics - 5+ ➤ Audio - 5+ ➤ Device - Computer Features: Premier Spatial Audio System Perfected Graphics Performance Improvements & Optimization Top of The Line Audio Visual & Network Systems Created by The Liminality Creative Group

Last updated by the developer 16 Jul 2026, 00:33 UTC.

0
playing (measured 11 Aug 2026, 08:04 UTC)
61,986
lifetime visits
93%
liked (1,001 👍 / 74 👎)
2,475
favourites (39.9 per 1k visits)
28 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Have Achieved a Liminal Existence · other11,817 · 0.00% win
The Lounge · other254 · 0.00% win
The Burger · other229 · 0.00% win
Interesting Room · other117 · 0.00% win
End · progression48 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9315 August 2026 — 93 % liked25 August 2026 — 93 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 16:0193no change
15 Aug 2026, 15:4693first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.