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Arcane Tale [Alpha] ๐Ÿ„ (Discontinued) (Broken)

Arcane Tale [Alpha] ๐Ÿ„ (Discontinued) (Broken)

A Roblox experience owned by Critical Freaks.

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Description (written by the developer; not a statement by this register)

โ€” Discontinued โ€” โ€” Updates โ€” - New Armor Designs! ๐Ÿง™โ€โ™‚๏ธ - Reworked GUIโ€™s! - Fixed Weapons! ๐Ÿน - Bugs & Fixes! โ€” Adventurers Description โ€” Welcome to The Glorious Universe of Arcane Tale ๐ŸŒ! Explore Different Unique Realms, Fight Low to High Level Creatures to Gain Exp, Travel To Different Forgotten Monuments & Biomes ๐Ÿฐ, Fight Fearsome Bosses To Gain Legendary Equipment & Gear ๐Ÿ‰, & Finally Venture to The Deep Dark Abyss of The Final Realm to Defeat the Fallen King & Restore Humanity ๐Ÿ‘‘! โ€” Traveler's Note โ€” Join our Community Server to See The Latest Updates! โ€” The Warriors Guide โ€” - CTRL to Shift Lock - Shift to Sprint โ€” Primary Language: โ€” - English โ€” Genre: โ€” RPG / MMORPG / Fantasy / Classes โ€” Shutdown: โ€” Updates / Fixes

Last updated by the developer 20 Sept 2025, 20:54 UTC.

0
playing (measured 12 Aug 2026, 15:03 UTC)
5,605
lifetime visits
91%
liked (107 ๐Ÿ‘ / 11 ๐Ÿ‘Ž)
179
favourites (31.9 per 1k visits)
29 March 2021
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 15:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

VIP
139 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Alpha Supporter! ยท other926 ยท 0.00% win
Wow the Owner! ยท other174 ยท 0.00% win
้—‡ใฎใ‚ซใ‚ฟใƒŠ. . . ยท other68 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.