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⚔️ Stay Alive & Steal Time From Others

⚔️ Stay Alive & Steal Time From Others

A Roblox experience owned by Vorce Games.

Fighting & PvPENtime-stealingcombatsafe-zone-mechanic

Description (written by the developer; not a statement by this register)

⚔️ the objective is simple - kill other players to steal their time & be the person with the highest time. ⏰ watch out for other players though everyone is out to steal your time! ⚠️ leaving outside of the safe zone results in losing 10% of your time, this is done to prevent combat logging 😔 ⚠️ Exploiting will not be tolerated and anyone caught doing so will be permanently banned. 💬 if you have any suggestions or want to report an exploiter, please join our community server below 👪 Join the community group for update logs and a title above your name & future swords!

Last updated by the developer 30 Mar 2022, 15:53 UTC.

0
playing (measured 12 Aug 2026, 13:16 UTC)
1,044
lifetime visits
0%
liked (0 👍 / 1 👎)
1
favourites (1.0 per 1k visits)
29 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 13:160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

1 Minute Survived · progression0 · 0.00% win
Alpha Badge - [UNOBTAINABLE] · other0 · 0.00% win
10 Minutes Survived! · progression0 · 0.00% win
20 Minutes Survived! · progression0 · 0.00% win
2 Minutes Survived! · progression0 · 0.00% win
1 Hour Survived! · progression0 · 0.00% win
100 Kills · progression0 · 0.00% win
Welcome to Stay Alive & Steal Time From Others · welcome0 · 0.00% win
5 Minutes Survived! · progression0 · 0.00% win
1 Kill · other0 · 0.00% win
10 kills · progression0 · 0.00% win
25 Kills · progression0 · 0.00% win
50 Kills · progression0 · 0.00% win
200 Kills · progression0 · 0.00% win
300 Kills · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.