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POSEIDON | 2006

POSEIDON | 2006

A Roblox experience owned by BorisAnimate Studios.

AdventureENdisaster simulationmovie IPescape

Description (written by the developer; not a statement by this register)

Note: This game might still have some bugs and issues this is a full Poseidon Scene with ending 🔄 Upside-Down Ship Animation – see the Poseidon capsize just like in the movie! 🤝 Rescue Feature – Helicopters arrive at the ending just like in the movie! 🚢 Poseidon 🌊 Based on the 2006 disaster film Poseidon, where a luxury cruise ship is struck by a massive rogue wave and flips upside down. Passengers are trapped inside as water begins to flood every deck. 🎮 How the Game Works: Each round begins on the Poseidon before disaster strikes. The ship capsizes, trapping everyone inside. You must find your way out through overturned rooms and escape before flooding water closes off the paths. 🏆 Your Goal: Escape the sinking ship and make it to the raft. Watch the Poseidon finally sink beneath the waves. Survive until helicopters arrive to rescue the survivors. 💀 Fail to escape in time, and you’ll be lost with the ship. 🎬 CREDITS: Tables and chairs by Rylee_1719

Last updated by the developer 10 Aug 2026, 16:20 UTC.

0
playing (measured 12 Aug 2026, 18:53 UTC)
333,180
lifetime visits
42%
liked (187 👍 / 258 👎)
842
favourites (2.5 per 1k visits)
29 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 18:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Survived! · other5,989 · 0.00% win
Rescued Ending · progression1,295 · 0.00% win
Meet the Owner of the Game! · other154 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.