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The Infinite Tunnel

The Infinite Tunnel

A Roblox experience owned by JKR Studios.

SimulatorENendless runnercombatrandom generation

Description (written by the developer; not a statement by this register)

A truly endless tunnel, filled with randomly placed gear. Fight tooth and nail so nobody can get as far as you do! How far can you go? Press the F key or the "Fling" button at the bottom left to fling yourself (it's random, but might end up being faster than walking). RECENT UPDATES: + Added a leaderboard to the spawn area (you may not show up immediately if you've played on April 1st, game needs to transfer your data over to the new datastore) + Added join, leave, and death messages to the chat + Added a "current speed" metric to the top of the screen JKR Studios, 2021 tags: hallway, walking, simulator, infinite, tools, weapons, badges

Last updated by the developer 1 Feb 2022, 05:54 UTC.

0
playing (measured 10 Aug 2026, 21:51 UTC)
45,702
lifetime visits
83%
liked (242 👍 / 50 👎)
620
favourites (13.6 per 1k visits)
29 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

800 speed
800 R$
300 speed
300 R$
75 speed
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Walked 5K Studs · progression11,906 · 0.00% win
Walked 20K Studs · progression4,989 · 0.00% win
Walked 50K Studs · progression2,313 · 0.00% win
Walked 250K Studs · progression620 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.