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Winx Enchantix Tycoon!

Winx Enchantix Tycoon!

A Roblox experience owned by Fedo Army.

TycoonENWinx ClubTycoonPvP

Description (written by the developer; not a statement by this register)

X2 & SALE EVENT AT 250 LIKES. ♡ Welcome to Winx Enchantix Tycoon! Choose your favorite Winx fairy and start building your tycoon. ♡ Purchase droppers and earn money! 💰 ♡ Obtain unique abilities and weapons⚔️, and fight with your friends! Become the most powerful fairy in game! 🧚‍♀️ ♡ Claim money from spawning airdrops 🪂 around the map, and by killing players in your server! ♡ Join the group to start your tycoon with 500 Cash! If you own the VIP gamepass, you’ll start with an additional 500 cash. UPDATE: Since we received lots of feedbacks regarding the slowness of cash producing, we have INCREASED the earnings from the droppers. We are sorry for that. ♡ New update might come in the future, don't forget to leave a like and favorite the game! 👍 ♡ Have fun! Every purchase is appreciated! This game is inspired by the Winx Club Series.

Last updated by the developer 8 Aug 2024, 16:43 UTC.

0
playing (measured 11 Aug 2026, 06:04 UTC)
380,252
lifetime visits
57%
liked (238 👍 / 177 👎)
1,749
favourites (4.6 per 1k visits)
29 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
X2 Cash
350 R$
Fast Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome196,376 · 100.0% win
Meet the Owner · other472 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.