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Rail Frenzy

Rail Frenzy

A Roblox experience owned by Out of Blox.

SimulatorENco-optrain simulationparty game

Rail Frenzy is a simulator experience created on 2021-03-30. The game currently has 37 players online. It has accumulated 28,766,800 lifetime visits and 250,890 favorites. The title holds an 82% like percentage. This data reflects the measured metrics for the Roblox experience as recorded in the index.

Description (written by the developer; not a statement by this register)

Rail Frenzy is a party mania game placed in an infinite blocky world where you have but one goal: Do not let the train derail. Party up with your friends to build tracks, unlock wagons, upgrade trains, and reach checkpoints! 💖 This game is heavily inspired by Unrailed on Steam. If you haven't already, go check it out! 👍 Remember to leave a like and favorite if you are enjoying the game! 💰 Join the group for 15% more gold! 🤝 Play with your friends for 5% more gold each! 📜 Programmers: Nexure & OutOfDinos 🔨 Builders: PartHandler

Last updated by the developer 4 Nov 2025, 00:11 UTC.

37
playing (measured 10 Aug 2026, 15:47 UTC)
28,766,800
lifetime visits
82%
liked (69,234 👍 / 14,999 👎)
251,421
favourites (8.7 per 1k visits)
30 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:4743first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Carry
299 R$
Bonus Wagons
199 R$
VIP
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other13,290 · 0.00% win
Capsule Frenzy · collection6,994 · 0.00% win
Played with Dev · social303 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8223 August 2026 — 82 % liked2 September 2026 — 82 % liked12 September 2026 — 82 % liked22 September 2026 — 82 % liked2 October 2026 — 82 % liked12 October 2026 — 82 % liked22 October 2026 — 82 % liked1 November 2026 — 82 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 16:0582no change
22 Oct 2026, 16:0382no change
12 Oct 2026, 16:0282no change
2 Oct 2026, 16:0082no change
22 Sept 2026, 15:5382no change
12 Sept 2026, 15:5282no change
2 Sept 2026, 15:4982no change
23 Aug 2026, 15:3682first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

railfrenzy.fandom.com1 active editors · 958 edits
33 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.