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Stardew Valley Alpha O.O.J

Stardew Valley Alpha O.O.J

A Roblox experience owned by Palos Project!.

SimulatorENStardew Valleyfarmingrole-playing

Description (written by the developer; not a statement by this register)

Do you like to play role-playing games and also farm simulators? Then this game is for you, this game is about growing your own plants, sell them and make your farm much bigger. This game is based on Stardew Valley, We want to recreate this great game on this fun platform. ALPHA J UPDATE: -Fixed terrain and details! -Some big bug fixes! -Added 4 more seeds to the game! -Added animations! -Added inventory! -Added Sell animation! -Fixed Phone Gameplay! Note: Please be kind to the game I'm currently developing it alone, so if you have any complaints feel free to join the group and tell me! Thank you very much for your understanding! (PS: I'm sorry it took me so long) This game is a tribute to a friend who is no longer with us, I try to honor what was once his dream of him, now this dream is mine and we are starting it.

Last updated by the developer 14 Jun 2026, 06:11 UTC.

0
playing (measured 12 Aug 2026, 00:07 UTC)
57,597
lifetime visits
56%
liked (304 👍 / 242 👎)
570
favourites (9.9 per 1k visits)
30 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HELPERS
295 R$
TIPS
10 R$
TIPS
8 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ALPHA PLAYER! · other41,686 · 100.0% win
FIRST HARVEST! · progression221 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.