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UNBEATABLE OBBY

UNBEATABLE OBBY

A Roblox experience owned by Obby Mania Productions.

ObbyENdifficulty charttroll mechanicscosmetics

UNBEATABLE OBBY is an obby experience created on 2021-03-30. It has 15,696,805 lifetime visits, 606,023 favorites, and a 77% like percentage. Currently, 22 players are active. The game features 340 stages with progressive difficulty, cosmetic purchases, and competitive races.

Description (written by the developer; not a statement by this register)

⭐Welcome to the Unbeatable Obby! This is a difficulty chart obby. It is not easy, it is almost impossible! Every 20 stages, the game progressively gets harder. Can you make it through without rage quitting or being a crashout? ➡️Join the group to unlock free skips! https://www.roblox.com/groups/13038485/Jakes-Obbys⬅️ 🚩340 fun obby stages to master, with a unique variety of challenging gameplay!🚩 🏁Compete in races and win cool prizes!🏁 😈TROLL your friends!😈 💎Collect gems to buy cool cosmetics! 💪Test your skills at the practice zone! Try to master cool moves, like the wallhop!💪 💫Updates on the way soon, with new stages and features!💫 👍Support the game by giving a thumbs-up & a star if you enjoyed!👍 💡All stages have been tested, and are 100% possible!💡 ✅Your progress will save!✅ 🔴Version 2.14.1 Inspired by: rage quit, you will cry, crash out, crashout, troll, impossible, almost impossible, heaven, not easy, clocks, no jumping, wallhop, ragequit, super hard, almost

Last updated by the developer 30 Jul 2025, 21:24 UTC.

22
playing (measured 10 Aug 2026, 15:45 UTC)
15,696,805
lifetime visits
77%
liked (32,389 👍 / 9,733 👎)
606,701
favourites (38.7 per 1k visits)
30 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:4538first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Trollmaxxing Pack
799 R$
Laser Gun
699 R$
Coils Bundle
499 R$
Invincibility! (Easy Mode)
499 R$
Fling Gauntlet of Doom
499 R$
Taser Gun
399 R$
Fusion Coil
299 R$
Obby Essentials Pack
299 R$
Gravity Coil
199 R$
Banana Peel
199 R$
x2 Gems!
199 R$
Speed Coil
149 R$
Boombox
129 R$
Prestige (VIP)
99 R$
Health Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome7,968,984 · 100.0% win
You Beat Effortless! · progression4,101,167 · 80.5% win
You Beat Cakewalk! · progression3,277,976 · 65.5% win
You Beat Super Easy! · progression2,431,223 · 52.3% win
You Beat Easy! · progression1,981,332 · 44.7% win
You Beat Doable! · progression1,459,934 · 37.7% win
You Completed the Tutorial! · welcome1,414,935 · 92.8% win
You Beat Average! · progression1,066,147 · 28.6% win
You Beat Moderate! · progression664,704 · 18.5% win
Champion! · progression450,823 · 14.3% win
You Beat Slightly Hard! · progression386,101 · 11.7% win
You Beat Challenging! · progression181,965 · 6.6% win
Back For More! · other106,432 · 3.9% win
Practice Makes Perfect! · other98,309 · 1.1% win
You Beat Difficult! · progression91,986 · 3.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7713 August 2026 — 77 % liked23 August 2026 — 77 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:3677no change
13 Aug 2026, 17:3577first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.