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The Underground War [Pro]

The Underground War [Pro]

A Roblox experience owned by zGames.

ShooterENCapture the FlagTeam-basedFPS

The Underground War [Pro] is a shooter experience created on 2021-03-31. It has accumulated 9,651,913 lifetime visits and 11,400 favorites. The current like percentage is 63. Zero users are playing now. The description highlights UI updates, flag systems, and weapon mechanics.

Description (written by the developer; not a statement by this register)

Welcome to the professional version of The Underground War! It includes the newest updates to the UI, flag systems, and to the weapons! Some of the more notable updates is team points determining a team's win, being able to pick up a teammate's dropped flag (for ex. someone being killed with the flag- it can be picked up until after 5 seconds), and your spree saving even once you've left the game (only resets to 0 when killed). Be sure to also check out the previous Underground Wars: https://www.roblox.com/games/3829055572/TUW https://www.roblox.com/games/4759640416/TUWII https://www.roblox.com/games/6160139406/TUWIII [UPDATES]: 12/26/21 Fixed Like the game? Be sure to join zGames! Also, don't forget to leave a like 👍 and a favorite! ⭐

Last updated by the developer 14 Jan 2025, 21:56 UTC.

0
playing (measured 10 Aug 2026, 17:00 UTC)
9,651,913
lifetime visits
63%
liked (2,264 👍 / 1,312 👎)
11,397
favourites (1.2 per 1k visits)
31 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Played as a Professional! · other2,016,431 · 0.00% win
10 KOs · progression362,737 · 0.00% win
5 Spree · other225,879 · 0.00% win
50 KOs · progression107,063 · 0.00% win
100 KOs · progression56,552 · 0.00% win
10 Spree · other53,333 · 0.00% win
1K KOs · progression6,294 · 0.00% win
25 Spree · other4,665 · 0.00% win
You Killed the Creator! · progression99 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6313 August 2026 — 63 % liked2 September 2026 — 63 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:3463no change
13 Aug 2026, 20:3363first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.