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Granny 2

Granny 2

A Roblox experience owned by Kapis Inc..

HorrorENhorrorasymmetric multiplayersurvival

Description (written by the developer; not a statement by this register)

In Granny 2, one player takes on the role of the Killer, while the others must work together to survive each intense round. Outsmart the Killer, stay hidden, and cooperate with your friends to avoid being caught. Every round is a test of strategy, teamwork, and survival skills can you make it to the end?

Last updated by the developer 26 May 2026, 20:36 UTC.

0
playing (measured 26 Aug 2026, 18:49 UTC)
3,873
lifetime visits
90%
liked (9 👍 / 1 👎)
18
favourites (4.6 per 1k visits)
31 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 18:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

14+ speed
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to granny 2! · welcome2,402 · 100.0% win
Granny for the first time! · welcome291 · 0.00% win
(LIMITED!) Jumpscared · other23 · 0.00% win
Finished chapter 2 · progression11 · 0.00% win
Finish Chapter 1 · progression9 · 0.00% win
Finished chapter 3 · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

901009526 August 2026 — 100 % liked15 October 2026 — 90 % liked26 August 202615 October 2026
2 measurements spanning 50 days, net -10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–102 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 23:2190-10
26 Aug 2026, 19:00100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.