Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Eternity Rising

Eternity Rising

A Roblox experience owned by Syzygy Studio.

AdventureENcraftingaction combatunfinished

Description (written by the developer; not a statement by this register)

This game is unfinished, and is no longer in development due to our lives leading us down different paths. We apologize for this. Welcome to Eternity Rising, a game about fighting evil and crafting items of great power with what items you obtain. Eternity awaits you, Robloxian. (Inspired by Destined Ascension and Craftwars) Press "E" to dash. Q and R for Special Moves.

Last updated by the developer 19 May 2025, 03:13 UTC.

0
playing (measured 13 Aug 2026, 09:34 UTC)
5,189
lifetime visits
86%
liked (77 👍 / 13 👎)
142
favourites (27.4 per 1k visits)
1 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 09:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DPS Meter
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Eternity Rising Player · welcome1,207 · 0.00% win
Beta Player · other308 · 0.00% win
Defeated the Crystal Hi-priest · progression171 · 0.00% win
Defeated Nihil, the Emperor of Void112 · 0.00% win
Defeated Caela, the Irradiant Paladin · progression110 · 0.00% win
Defeated Merlon, Keeper of Harmony · progression83 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.