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Sijjin

Sijjin

A Roblox experience owned by kanashii.

HorrorENhorrormalay-indonesianmultiplayer

Description (written by the developer; not a statement by this register)

This game is now on RC stage, hope you enjoy, do give us feedback and report us any bugs. Recommended to play solo on PC with max quality. Up to 5 players in Multiplayer (friends only). Start the game together or you might potentially break the game. Tips: Don't look at the Jinns. *WARNING: Game contains flashing lights. Game is purely fictional, and is a mix of Malay and Indonesian horror. Game is available in Malay and Indonesian language, simply change your language in your account setting :) Keybinds: M (Main Menu), B (Inventory), G (Flashlight), E & F (Interaction), R (Recitation) Background: You're a low-budget YouTuber, and you and a friend (or friends) drive to a remote, small village that is said to be haunted. You'll be exploring the village for your fans who love seeing your horror content. Your phone is your only means of illumination. Horror Ghost Spooky Scary Recording Siccin

Last updated by the developer 4 Dec 2023, 00:44 UTC.

0
playing (measured 11 Aug 2026, 03:38 UTC)
125,257
lifetime visits
64%
liked (416 👍 / 231 👎)
2,372
favourites (18.9 per 1k visits)
2 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Better Camera [Night Vision]
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played The Game [Sijjin] · welcome53,543 · 100.0% win
You completed the game [Sijjin] · progression2,497 · 0.00% win
You collected all papers/documents [Sijjin] · collection904 · 0.00% win
Solo Completer [Sijjin] · progression49 · 0.00% win
Hardcore Completer [Sijjin] · progression11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6415 August 2026 — 64 % liked25 August 2026 — 64 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 09:0564no change
15 Aug 2026, 09:0264first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.