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💸[NEW CODE] Cases

💸[NEW CODE] Cases

A Roblox experience owned by Echo Uproar | Games.

TycoonENdonation gamecase openingfree robux promise

Description (written by the developer; not a statement by this register)

Make sure you join the social link for extra codes! (DONATION GAME) 💸Your Robux could take up to 7 days to process. You sell using your backpack and you can remove them by going to your booth. 🎁 Like goal 500! Codes: doom More in the social link! You get free cases just for playing as a Premium user!!! Items in this game do not transfer to your account! Thanks to all the UGC Creators that gave me permission to use their items. Credit is given in-game on the item. You can also purchase the item in-game to support the UGC Creator, and the game! donate donations free clicker pls

Last updated by the developer 20 Sept 2024, 18:29 UTC.

0
playing (measured 11 Aug 2026, 09:52 UTC)
117,353
lifetime visits
74%
liked (476 👍 / 164 👎)
534
favourites (4.6 per 1k visits)
2 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Daily Rainbow Case
999 R$
x2 Gems
499 R$
[Skip] Insta Case
349 R$
Unobtainable
149 R$
Premium Cases
69 R$
Headless
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Player · welcome8,696 · 0.00% win
Alpha Player · other2,411 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7415 August 2026 — 74 % liked24 October 2026 — 74 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 14:1874no change
15 Aug 2026, 09:3574first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.