Roblox RegisterIndependent record of Roblox groups ยท not affiliated with Roblox Corporation
๐Ÿ’ธ[NEW CODE] Cases

๐Ÿ’ธ[NEW CODE] Cases

A Roblox experience owned by Echo Uproar | Games.

TycoonENdonation gamecase openingfree robux promise

Description (written by the developer; not a statement by this register)

Make sure you join the social link for extra codes! (DONATION GAME) ๐Ÿ’ธYour Robux could take up to 7 days to process. You sell using your backpack and you can remove them by going to your booth. ๐ŸŽ Like goal 500! Codes: doom More in the social link! You get free cases just for playing as a Premium user!!! Items in this game do not transfer to your account! Thanks to all the UGC Creators that gave me permission to use their items. Credit is given in-game on the item. You can also purchase the item in-game to support the UGC Creator, and the game! donate donations free clicker pls

Last updated by the developer 20 Sept 2024, 18:29 UTC.

0
playing (measured 11 Aug 2026, 09:52 UTC)
117,353
lifetime visits
74%
liked (477 ๐Ÿ‘ / 164 ๐Ÿ‘Ž)
534
favourites (4.6 per 1k visits)
2 April 2021
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Daily Rainbow Case
999 R$
x2 Gems
499 R$
[Skip] Insta Case
349 R$
Unobtainable
149 R$
Premium Cases
69 R$
Headless
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Beta Player ยท welcome8,696 ยท 0.00% win
Alpha Player ยท other2,411 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.