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Obby Lobby

Obby Lobby

A Roblox experience owned by Cucumbers AB.

ObbyENobbyleaderboardscosmetics

Description (written by the developer; not a statement by this register)

Welcome to Obby Lobby! Vibe to music and relax while speedrunning difficult obbies. Compete against others on leaderboards to become the number one player or collect coins and spend them at the store to sabotage others, unlock nice cosmetics, and unique VIP features. Keep in mind that the game is still in Early Access and that many features are still in progress or might be canceled. I am currently working a lot on this game, but it's not 100% done yet :P. NOTICE TO GAME DEVELOPERS 🔨 If you are experienced in art, modeling, music or anything you think could be useful in this game, please tell contact me on the group wall of Cucumbers AB, I would love to hear from you! Have a nice day! gurkleffe

Last updated by the developer 16 Mar 2025, 12:59 UTC.

0
playing (measured 13 Aug 2026, 02:45 UTC)
329
lifetime visits
100%
liked (3 👍 / 0 👎)
4
favourites (12.2 per 1k visits)
2 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 02:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation? Thank you!
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Acces Player · welcome40 · 0.00% win
Course 1: Easy · progression6 · 0.00% win
Course 1: Medium · progression3 · 0.00% win
Course 1: Hard · progression0 · 0.00% win
Course 1: Extreme · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.