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Frenzy Sprint 2 [Alpha]

Frenzy Sprint 2 [Alpha]

A Roblox experience owned by Frenzy Games.

ObbyENparkourobstacle courserunner

Description (written by the developer; not a statement by this register)

Version 0.4.0 has finally been released! New features include: - 10 new stages (50 obstacles) - Added a Lobby Obby - Made UI tweaks - Added an AFK feature Rebuilt from the ground up, this is the sequel to the original Frenzy Sprint! In this action-packed game, you have to pass through 5 obstacles each round, with each one being harder than the last. With the gold you earn from playing, you can buy trails, smoke effects, and future shop items to deck out your avatar! There are currently 30 different stages with different themes for each one, amounting to 150 obstacles. More will certainly be added in the future, stay tuned! This game is in its alpha stage and is far from complete. Feel free to comment on Frenzy Games's group wall if you have any suggestions for new features or have reports for bugs! Credits to: - Icons8 for some icons - Hinkik and Creo for background music For a full changelog: https://devforum.roblox.com/t/frenzy-sprint-2-changelog-update-info/

Last updated by the developer 17 Jun 2021, 19:02 UTC.

0
playing (measured 12 Aug 2026, 11:37 UTC)
748
lifetime visits
96%
liked (22 👍 / 1 👎)
13
favourites (17.4 per 1k visits)
2 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 11:370first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Alpha Tester · other263 · 0.00% win
You Played! · welcome263 · 0.00% win
Lobby Obby · progression30 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.