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Tower of EZ(UPDATE 1.9.0!)

Tower of EZ(UPDATE 1.9.0!)

A Roblox experience owned by D4rko Games.

ObbyENobbyparkourtower climbing

Description (written by the developer; not a statement by this register)

🌟Welcome to "Tower of EZ" a game based on a Tower of Hell but an easier version where you can practice your obby skills and to be better than before! We have updated the practice obby if you want to complete it before trying out our game!! And lastly, we have a leaderboard where which you could grind be on it! 😎🌟 New 1.9.0 Update Perks! Floor 11! Updated Practice Obby! More Enjoyment! Instant Death kill brick! *Credits to JAYJAY56645 helping us do the update!* Make sure to 👍 and ⭐ the game if you have enjoyed it! 😃 ⭐ We officially sell VIP and VIP chat title for only 50 robux (100 robux in total for both + Rejoin) ⭐ ✅inspired by - Tower of Hell , ToH - Easy✅ 🔔 Our group where we announce Updates!: https://www.roblox.com/groups/10216382/D4rko-Games#!/about 🔔 Tags: Tower of Hell, Tower of Hell Easy, Toh easy, Tower of Hell, Tower of Hell Easy, Toh easy

Last updated by the developer 3 Sept 2024, 13:04 UTC.

0
playing (measured 12 Aug 2026, 00:19 UTC)
22,339
lifetime visits
83%
liked (135 👍 / 28 👎)
240
favourites (10.7 per 1k visits)
2 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

"VIP" chat title
50 R$
VIP
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played the game! · welcome3,567 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.