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[Beta] Mayhem of Destruction💥 [Simulator]

[Beta] Mayhem of Destruction💥 [Simulator]

A Roblox experience owned by The Shattering Studios.

SimulatorENdestructionsimulatorbeta

Description (written by the developer; not a statement by this register)

💥 Blow up everything and create mayhem! Buy epic weapons to maximize your destruction in your quest to become the ULTIMATE DESTROYER! 💥 😲 Use codes "Beta2", "Reset Timer" and "100K Visits!" for limited-time rewards! 😲 👍 New code at 500 likes! 👍 Don't forget to like the game if you enjoy playing it! ⭐ Join the Creator Group to gain exclusive in-game benefits! ☄️ Premium users have the wheel spin cooldown reduced by 30 SECONDS 💡 If you have any ideas you want to see in the game, join the server below to let us know! Thanks for playing 😄

Last updated by the developer 20 Oct 2024, 13:35 UTC.

0
playing (measured 11 Aug 2026, 09:36 UTC)
108,672
lifetime visits
90%
liked (368 👍 / 41 👎)
991
favourites (9.1 per 1k visits)
3 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Backpack
799 R$
💵 Deluxe Gun
399 R$
⚒️ Ban Hammer
399 R$
⭐VIP
399 R$
🚀 Rocket Boots
199 R$
⚡Speedy
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

BETA Player · welcome53,871 · 100.0% win
Met the Owner · social279 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9015 August 2026 — 90 % liked25 August 2026 — 90 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 10:3290no change
15 Aug 2026, 10:1990first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.