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Club Farm 💸Tycoon💸 [NEW FARM]

Club Farm 💸Tycoon💸 [NEW FARM]

A Roblox experience owned by Toya.

TycoonENTycoonFarmingSimulation

Club Farm 💸Tycoon💸 [NEW FARM] is a tycoon experience created on 2021-04-05. The game has recorded 6,131,343 lifetime visits and 48,927 favorites. It maintains an 87% like percentage. Currently, zero users are playing the experience. The title focuses on farm building and product sales mechanics within the tycoon genre.

Description (written by the developer; not a statement by this register)

Club Farm [BETA] is a tycoon game where you need to build up your farms, creating produce to sell in your shop! 🚜NEW Farms!🚜 🔥 Demon Portal (Legendary) 🍓Strawberry Farm (Rare) 🗑️Blueberry Farm (Rare) 🧅Onion Farm (Common) 🌟Farmers are here! Build your farms and get workers, they'll keep your supermarket shelf equipped with all the products from your farms. See them work the land and restock the supermarket. 🚜 Build your farming empire and conquer the supermarket. 💰 Sell your products in the supermarket 🐮 Select the right farms to help your products become cost efficient! 👩‍🌾 Visit your friends farms to see what they produce! Will they have a pizza farm??? We are open to any feedback, on social media! Have fun. Disclaimer: this experience may include paid advertisements that are labeled as "Paid Ads" and use assets from Advert Uploader.

Last updated by the developer 2 Oct 2025, 13:27 UTC.

0
playing (measured 10 Aug 2026, 14:16 UTC)
6,131,343
lifetime visits
87%
liked (10,469 👍 / 1,541 👎)
48,913
favourites (8.0 per 1k visits)
5 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Executive Decision · other893,463 · 66.7% win
Baby Steps · welcome831,261 · 0.00% win
Show Me the Money · other801,444 · 0.00% win
Supermarket STARt · other768,367 · 0.00% win
What's Next? · other477,011 · 0.00% win
Survived Halloween 2021 · other286,744 · 0.00% win
The 5 O' Club · other282,736 · 0.00% win
My First Million! · progression63,881 · 0.00% win
Club Premium · other37,567 · 0.00% win
Say Cheeeze · other3,070 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8713 August 2026 — 87 % liked23 August 2026 — 87 % liked2 September 2026 — 87 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:5287no change
23 Aug 2026, 23:5187no change
13 Aug 2026, 23:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.