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Money Simulator X

Money Simulator X

A Roblox experience owned by Retired Group [No more games].

TycoonENincrementaltycoonmoney

Money Simulator X is a tycoon experience created on 2021-04-05. The game has accumulated 3,727,111 lifetime visits and holds 24,208 favorites. Currently, two users are playing. The title maintains an 82% like percentage. The description advises checking version numbers for updates and mentions tier progression mechanics within the game.

Description (written by the developer; not a statement by this register)

> Check the version number in order to know if the game got updated or not < 💰 Welcome to Money Simulator X 👍 If you enjoy playing Money Simulator make sure to leave a like. 📈 Make sure to tier up when you have enough money for it , every tier will expand the game. ❗ If you lost some progress rejoin the game. > Check "About updates" section in game for more details about this update <

Last updated by the developer 5 Nov 2022, 16:59 UTC.

2
playing (measured 10 Aug 2026, 15:47 UTC)
3,727,111
lifetime visits
82%
liked (13,714 👍 / 2,918 👎)
24,203
favourites (6.5 per 1k visits)
5 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:471first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP+
1,000 R$
VIP
500 R$
2x Ores
300 R$
3x Money
250 R$
2x Gems
150 R$
Auto fill
125 R$
2x Research Points
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First $ · other699,434 · 30.8% win
1,000$ · collection141,350 · 0.00% win
Time to mine [Tier 1] · progression88,626 · 0.00% win
1,000,000$ · collection75,614 · 0.00% win
Diamonds! [Tier 2] · collection63,847 · 0.00% win
1 Billion $ · progression55,971 · 0.00% win
1 Trillion $ · progression50,587 · 0.00% win
More ores ! [Tier 3] · collection48,043 · 0.00% win
1 Quadrillion $ · collection44,540 · 0.00% win
Factory [Tier 4] · progression41,737 · 0.00% win
1 Quintillion $ · other40,772 · 0.00% win
1 Sixtillion $ · collection36,850 · 0.00% win
Radioactive [Tier 5] · progression33,269 · 0.00% win
1 Septillion $ · collection32,485 · 0.00% win
1 Octillion $ · collection29,168 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:0182no change
14 Aug 2026, 04:0082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.