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🐻 3 Player Chiikawa Tycoon

🐻 3 Player Chiikawa Tycoon

A Roblox experience owned by Tycoon Times.

TycoonENChiikawa3 PlayerBase Building

🐻 3 Player Chiikawa Tycoon is a tycoon experience created on 2021-04-06. It records 7,959,780 lifetime visits and 63 concurrent players. The title holds 50,527 favorites with a 64% like percentage. Players upgrade bases and manage access while collaborating with friends.

Description (written by the developer; not a statement by this register)

🐻 Welcome to 3 Player Chiikawa Tycoon! How to Play: ⏫ Upgrade your tycoon base πŸšͺ Prevent other players from entering your tycoon πŸ’— Build the tycoon with friends Enjoy the game? Remember to like (πŸ‘) and favourite (🌟)!

Last updated by the developer 10 Aug 2026, 14:34 UTC.

63
playing (measured 10 Aug 2026, 14:52 UTC)
7,959,780
lifetime visits
66%
liked (3,906 πŸ‘ / 1,985 πŸ‘Ž)
68,195
favourites (8.6 per 1k visits)
6 April 2021
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5260first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Admin Commands
999 R$
Double Cash
349 R$
Auto Collect
299 R$
VIP Pack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome4,203,134 Β· 100.0% win
Getting Started Β· welcome692,828 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

64666513 August 2026 β€” 64 % liked23 August 2026 β€” 64 % liked2 September 2026 β€” 64 % liked12 September 2026 β€” 65 % liked22 September 2026 β€” 65 % liked2 October 2026 β€” 65 % liked12 October 2026 β€” 66 % liked22 October 2026 β€” 66 % liked1 November 2026 β€” 66 % liked13 August 20261 November 2026
9 measurements spanning 80 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 22:0466no change
22 Oct 2026, 22:0366no change
12 Oct 2026, 22:0266+1
2 Oct 2026, 22:0265no change
22 Sept 2026, 22:0165no change
12 Sept 2026, 22:0065+1
2 Sept 2026, 21:5364no change
23 Aug 2026, 21:5364no change
13 Aug 2026, 21:5364first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.