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Case Mania

Case Mania

A Roblox experience owned by Lonely Sword Studio.

TycoonENcase openingeconomy simulationtoken rewards

Description (written by the developer; not a statement by this register)

YOU CAN NOW PRESS "E" TO OPEN THE CASE GUI AND "R" TO OPEN YOUR INVENTORY We did a full data reset due to many exploiters, we have since made our security much better. If you see ANY exploiters or glitches in the game, PM Giftbots right away with full details. Every 100 likes we release a new code! Follow us on twitter: @L_SwordStudio for codes *FINISH OBBIES FOR TOKENS* Case Mania is a game full of excitement! It's not the same old boring Case game! There's two currencies instead of just plain old one! To open cases, you will use the currency "Tokens" Each case will cost a set amount of tokens, upon opening you will receive a random item. This item can be sold for the second currency we have, cash. Cash can buy items in the market, tokens cant. Follow us on twitter: @L_SwordStudio for codes

Last updated by the developer 28 Jun 2023, 22:36 UTC.

0
playing (measured 11 Aug 2026, 06:45 UTC)
132,684
lifetime visits
55%
liked (527 👍 / 429 👎)
86,615
favourites (652.8 per 1k visits)
15 January 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Skip Animation!
1,250 R$
VIP!
325 R$
2x Tokens!
275 R$
Boombox!
250 R$
Trails
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome64,276 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.