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[MINI UPDATE] Project Golden Murder

[MINI UPDATE] Project Golden Murder

A Roblox experience owned by - Golden Palace.

Description (written by the developer; not a statement by this register)

✨ Welcome to the Golden Murder Project (PGM), game for Brazilians or any other foreign person. 🔪 Be Murder, Sheriff or Innocent to survive! 🔨 New updates every 1/2 weeks. ❗ Shutdown = Update 🚨 Updates 🚨 🌈 New Rainbow Tag for 25 robux! ⚔️ New Sword Fight mode! 🏆 5 New Leaderboards listed! 🏆 Written by Leaderboard Tops on profile! ✔️Bugs fixed. ❗ Next update will be a SUPER UPDATE! ⚠️ Want to buy the rest of the gamepass or make a donation? Access the link below. ⚠️ roblox.com/games/6858636500/gamepass-place#!/store Update on 07/09/21.

Last updated by the developer 19 Feb 2024, 12:53 UTC.

0
playing (measured 16 Aug 2026, 20:15 UTC)
16,139
lifetime visits
82%
liked (54 👍 / 12 👎)
42
favourites (2.6 per 1k visits)
7 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 20:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tester
80 R$
Rainbow Name Tag
25 R$
Eternal XP Boost
20 R$
God XP Boost
15 R$
Mega XP Boost
12 R$
3x Itens
9 R$
Super XP Boost
8 R$
Royal Knight
7 R$
XP Boost
6 R$
Radio
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to PGM · welcome813 · 0.00% win
Ranked Prestige! Bronze I · progression39 · 0.00% win
Ranked Prestige! Silver I · progression11 · 0.00% win
Ranked Prestige! Gold I · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.