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Danganronpa RP 1

Danganronpa RP 1

A Roblox experience owned by IM A ROBLOXIAN beeeeeeeeeeep.

RoleplayENDanganronpaRoleplaySchool

Description (written by the developer; not a statement by this register)

Welcome to Danganronpa RP 1 where you can roleplay all the danganronpa stuff you want at a school and more in this fun game! Please check out the store to buy game passes and support us so we can continue to make games. 🎁 This game is now complete. 🎊 ━◦○◦━◦○◦━◦○◦━◦○◦━◦○◦━◦○◦━◦○◦━◦○◦━◦○◦━◦○◦━◦○◦━◦○◦━◦○◦━◦○◦━◦○◦━◦○◦━ (ignore) TAGS: danganronpa rp danganronpa rolplay danganronpa roleplay danganronpa update danganronpa updated danganronpa school danganronpa beta danganronpa thh danganronpa release danganronpa game danganronpa buy danganronpa time danganronpa tags danganronpa note danganronpa party danganronpa beta danganronpa box danganronpa

Last updated by the developer 5 Feb 2025, 16:55 UTC.

0
playing (measured 12 Aug 2026, 17:45 UTC)
1,167
lifetime visits
58%
liked (19 👍 / 14 👎)
29
favourites (24.9 per 1k visits)
7 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 17:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Test
9,999 R$
green hyperlaser gun
199 R$
vip admin
180 R$
boombox pass
95 R$
increase walk speed
79 R$
swag chat color changer
67 R$
surprise item
62 R$
donation jar
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Visited Danganronpa RP 1! · welcome957 · 0.00% win
what... · other16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.