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Mega World [BETA]

Mega World [BETA]

A Roblox experience owned by The Meg and Mo Show.

RoleplayENThe MegMo ShowHangout

Description (written by the developer; not a statement by this register)

⭐ Use Star Code MEGA 🔥 Welcome to Mega World! This is a hangout game for fans of The Meg and Mo Show. Mega World is still in beta, so please let us know if you encounter any bugs! Remember to leave a like! :) 💥 Lots of new features and mini games will be added really soon! Controls: Left click (PC), tap (mobile), right trigger (controller) to interact with NPC’s. Press R (PC) or tap button (mobile) to activate Ragdoll mode. Controller being added soon. ⚠️ All music is licensed by Epidemic Sounds, but can be disabled in the settings menu in-game. 💜 CREDITS: Building and Scripting by MegaSquadMo, IncredibleTeamAidan and DrDarkMatter NPC Audio by D3XT3R_PLAYZ, Red_Ninja4real, MrJellyBeanTV and IncredibleTeamAidan The Meg and Mo show, Mega Squad, Mega World

Last updated by the developer 12 Sept 2024, 23:36 UTC.

0
playing (measured 10 Aug 2026, 16:05 UTC)
479,314
lifetime visits
86%
liked (3,176 👍 / 502 👎)
8,874
favourites (18.5 per 1k visits)
7 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Checkpoints
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome176,413 · 100.0% win
TreeTop · progression2,887 · 0.00% win
Tower Obby · other706 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 21:3886no change
14 Aug 2026, 21:3286first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.