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Donate Game 💸

Donate Game 💸

A Roblox experience owned by Royale Games..

TycoonENbooth simulationeconomy managementcosmetics

Donate Game 💸 is a tycoon experience created on 2021-04-08. The game has recorded 193,430,809 lifetime visits and currently has 136 players online. It holds 226,142 favorites and maintains an 85% like percentage.

Description (written by the developer; not a statement by this register)

Create your own booth and sell your gamepasses to start making Robux in Donate Game 💸 or donate to others and spread your wealth! 🤑💰 💰Start with no robux and earn more! 🔥 Any gamepasses you have on sale will be automatically added to your booth! 💎Earn gems by playing and buy cosmetics! ✨Unlock new skins, props and emotes! 👍 Like and favourite the game for updates! Check your pending robux: https://www.roblox.com/transactions

Last updated by the developer 7 Jun 2026, 01:41 UTC.

81
playing (measured 21 Aug 2026, 22:50 UTC)
193,603,615
lifetime visits
85%
liked (111,756 👍 / 19,533 👎)
227,016
favourites (1.2 per 1k visits)
8 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8112710410 August 2026 — 127 players21 August 2026 — 105 players21 August 2026 — 105 players21 August 2026 — 81 players10 August 202621 August 2026
4 measurements spanning 11 days, net -46. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–134 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:5081-24
21 Aug 2026, 21:50105no change
21 Aug 2026, 20:54105-22
10 Aug 2026, 14:03127first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome67,662,929 · 100.0% win
Made First Donation! · other6,484,892 · 0.10% win
Received First Donation!2,803,526 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8521 August 2026 — 85 % liked21 August 2026 — 85 % liked21 August 2026 — 85 % liked23 August 2026 — 85 % liked2 September 2026 — 85 % liked21 August 20262 September 2026
5 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 12:4685no change
23 Aug 2026, 12:3885no change
21 Aug 2026, 22:5085no change
21 Aug 2026, 21:5085no change
21 Aug 2026, 20:5485first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.