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Donate Game 💸

Donate Game 💸

A Roblox experience owned by Royale Games..

Social & hangoutENdonationsgamepass-booths

Donate Game 💸 is a tycoon experience created on 2021-04-08. The game has recorded 193,430,809 lifetime visits and currently has 136 players online. It holds 226,142 favorites and maintains an 85% like percentage.

Description (written by the developer; not a statement by this register)

Create your own booth and sell your gamepasses to start making Robux in Donate Game 💸 or donate to others and spread your wealth! 🤑💰 💰Start with no robux and earn more! 🔥 Any gamepasses you have on sale will be automatically added to your booth! 💎Earn gems by playing and buy cosmetics! ✨Unlock new skins, props and emotes! 👍 Like and favourite the game for updates! Check your pending robux: https://www.roblox.com/transactions

Last updated by the developer 7 Jun 2026, 01:41 UTC.

81
playing (measured 21 Aug 2026, 22:50 UTC)
193,603,615
lifetime visits
85%
liked (112,001 👍 / 19,601 👎)
229,073
favourites (1.2 per 1k visits)
8 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8112710410 August 2026 — 127 players21 August 2026 — 105 players21 August 2026 — 105 players21 August 2026 — 81 players10 August 202621 August 2026
4 measurements spanning 11 days, net -46. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–134 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:5081-24
21 Aug 2026, 21:50105no change
21 Aug 2026, 20:54105-22
10 Aug 2026, 14:03127first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome68,416,329 · 100.0% win
Made First Donation! · other6,485,065 · 0.10% win
Received First Donation!2,803,883 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8521 August 2026 — 85 % liked21 August 2026 — 85 % liked21 August 2026 — 85 % liked23 August 2026 — 85 % liked2 September 2026 — 85 % liked12 September 2026 — 85 % liked22 September 2026 — 85 % liked2 October 2026 — 85 % liked12 October 2026 — 85 % liked22 October 2026 — 85 % liked1 November 2026 — 85 % liked21 August 20261 November 2026
11 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 13:0085no change
22 Oct 2026, 12:5285no change
12 Oct 2026, 12:5185no change
2 Oct 2026, 12:5085no change
22 Sept 2026, 12:4985no change
12 Sept 2026, 12:4785no change
2 Sept 2026, 12:4685no change
23 Aug 2026, 12:3885no change
21 Aug 2026, 22:5085no change
21 Aug 2026, 21:5085no change
21 Aug 2026, 20:5485first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

38,790,711
YouTube views across 18 matched videos

Most-viewed match: “1 BILLION FREE ROBUX”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 18 Sept 2026, 03:20 UTC.