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Robbery

Robbery

A Roblox experience owned by Firearm Productions.

RoleplayENheistasymmetric multiplayerstealth

Description (written by the developer; not a statement by this register)

Robbery is getting a complete revamp from scratch, date is unspecified but we're trying our best. --゘ The robbers have to do their objectives and escape while the guards have to protect the objectives by stopping all the robbers or waiting till dawn. The guards can raise the alarm by damaging the robbers or by finding the evidence of them which alerts the SWAT (dead players who will respawn after a set amount of time). --゘ [PC Controls]: [1,2,3,4] - Change Inventory Slot; [LeftShift/LAlt] - Sprint; [LeftCtrl/C] - Crouch; [Q/E] - Switch Monitor Camera; [N/5] - Toggle Night Vision. [Premium Benefits]: [Premium Suit] - Permanent; [Paintball Helmet] - Permanent; [Double Cash] - While Premium Is Active.

Last updated by the developer 12 Jul 2026, 04:06 UTC.

0
playing (measured 13 Aug 2026, 08:52 UTC)
12,381
lifetime visits
96%
liked (124 👍 / 5 👎)
177
favourites (14.3 per 1k visits)
8 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 08:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Fast Sweep · progression929 · 0.00% win
Into The Darkness · progression839 · 0.00% win
Gotcha · other773 · 0.00% win
More Than Quickly · progression550 · 0.00% win
These Are Mine Now · collection357 · 0.00% win
Sneaky Infiltration · progression330 · 0.00% win
Threat Has Been Neutralized · progression70 · 0.00% win
Nobody's Lost · progression28 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9616 August 2026 — 96 % liked26 August 2026 — 96 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 20:4996no change
16 Aug 2026, 20:4996first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.