Robbery
A Roblox experience owned by Firearm Productions.
RoleplayENheistasymmetric multiplayerstealth
Description (written by the developer; not a statement by this register)
Robbery is getting a complete revamp from scratch, date is unspecified but we're trying our best. -- The robbers have to do their objectives and escape while the guards have to protect the objectives by stopping all the robbers or waiting till dawn. The guards can raise the alarm by damaging the robbers or by finding the evidence of them which alerts the SWAT (dead players who will respawn after a set amount of time). -- [PC Controls]: [1,2,3,4] - Change Inventory Slot; [LeftShift/LAlt] - Sprint; [LeftCtrl/C] - Crouch; [Q/E] - Switch Monitor Camera; [N/5] - Toggle Night Vision. [Premium Benefits]: [Premium Suit] - Permanent; [Paintball Helmet] - Permanent; [Double Cash] - While Premium Is Active.
Last updated by the developer 12 Jul 2026, 04:06 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 08:52 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Aug 2026, 20:49 | 96 | no change |
| 16 Aug 2026, 20:49 | 96 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.