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The Cursed

The Cursed

A Roblox experience owned by princeelf.

HorrorENhorrorparanormalghost hunting

The Cursed is a horror experience created on April 8, 2021. It has recorded 10,969,424 lifetime visits and 179,561 favorites. The game holds an 80% like percentage. Currently, zero users are playing. The description outlines a ghost hunting premise involving paranormal investigations and cursed individuals. Controls include sprinting on PC and mobile devices.

Description (written by the developer; not a statement by this register)

You are an experienced ghost hunter who has started investigating new cases of people turning into paranormal beings. Society has labeled these people as cursed, and you have the task to send them back into their own world. 🎮 Controls 🎮 Shift to sprint on PC Toggle Button on Mobile (XBOX not compatible yet) ⚠️ This game contains loud noises, flashing lights, and jumpscares ⚠️ 👍Leave a thumbs up if you enjoyed the game! This game was made as a personal challenge for myself to make a game in under a week. Expect many bugs as this was made in a short period of time and is still in beta. Follow the developer on Twitter for updates and leaks! @princeelfdev

Last updated by the developer 6 Dec 2025, 00:53 UTC.

0
playing (measured 10 Aug 2026, 16:32 UTC)
10,969,424
lifetime visits
80%
liked (22,129 👍 / 5,631 👎)
179,467
favourites (16.4 per 1k visits)
8 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
350 R$
Flashlight
300 R$
Lighter
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,644,819 · 88.9% win
Chapter One Complete · progression1,199,563 · 44.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8013 August 2026 — 80 % liked2 September 2026 — 80 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:4580no change
13 Aug 2026, 19:3880first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.