WARZONE, 1960's
A Roblox experience owned by United States Army || 1960's.
ShooterENTDMWarObjective-based
Description (written by the developer; not a statement by this register)
Welcome to WARZONE, an objective-based TDM focused on creating a war experience in real-time. Grab a group of friends, capture objectives, or go solo and patrol the deepest parts of the jungle. Become infamous, and deadly; the only law in The Dragon is the biggest gun. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Built by hazar_br and alal911, Scripts made/maintained by RampageA, ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Powered by A-Chassis, ACS Engine, Blizzard Engine, Mustang's Marine AI, and Aerotech.
Last updated by the developer 24 May 2026, 20:03 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 11:38 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.