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Disaster Mayhem ☄️

Disaster Mayhem ☄️

A Roblox experience owned by S U R G E D.

SurvivalENsurvivalco-opdestruction

Description (written by the developer; not a statement by this register)

🔨 Craft. 🏕️ Survive. 🔥 Destroy. 🌌 Welcome to Disaster Mayhem, a survival game that combines elements of strategy, survival, and destruction to create a unique and unforgettable experience. 🙌 Work together with other Survivors in constructing the ultimate defense against the nefarious Scientist, collect crystals scattered around the maps, and craft unique buildings in order to survive! Or become a Mad Scientist to destroy buildings and wreak havoc with disasters you control, the mayhem is yours to create. How long can you survive? 💣 🌟 If you want to support and enjoyed the game, like and favorite! 🌟 👍 FOLLOW for notifications of the new map, disaster, and mode updates! 💬 Check below for our social media, join our community, and follow us to see sneak peeks of our upcoming updates!

Last updated by the developer 18 Mar 2023, 09:11 UTC.

0
playing (measured 15 Aug 2026, 02:05 UTC)
10,960
lifetime visits
73%
liked (66 👍 / 25 👎)
221
favourites (20.2 per 1k visits)
10 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 02:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gravity Coil
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tutorial Completed · progression1,553 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.