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RIOT

RIOT

A Roblox experience owned by Deadwire Studios.

OtherEN

RIOT is a Roblox experience created on 2021-04-10. The game has accumulated 13,596,616 lifetime visits and 108,470 favorites. Currently, 0 users are playing. The like percentage stands at 58%. The description states the game will not be updated. No genre is listed.

Description (written by the developer; not a statement by this register)

Will not be updated

Last updated by the developer 26 Jul 2026, 11:19 UTC.

0
playing (measured 10 Aug 2026, 17:07 UTC)
13,596,616
lifetime visits
58%
liked (29,268 👍 / 20,765 👎)
108,441
favourites (8.0 per 1k visits)
10 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Sledgehammer
500 R$
Blue Lightsaber
350 R$
Golden Knife
300 R$
Golden Machete
285 R$
Colorable Armor
250 R$
Emote Pack #1
150 R$
Custom Chat Color
125 R$
Golden Bat
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

joseph · other185,471 · 0.00% win
??? (Unobtainable) · other2,016 · 0.00% win
MADNESS (UNOBTAINABLE) · other276 · 0.00% win
Shattered Reality · other62 · 0.00% win
??? · other35 · 0.00% win
TRUE MADNESS · other3 · 0.00% win
Happy Birthday! (LIMITED) · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5813 August 2026 — 58 % liked23 August 2026 — 58 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:2358no change
13 Aug 2026, 18:2258first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.