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🥚 Sword Mania

🥚 Sword Mania

A Roblox experience owned by Joyful Cloud Studios.

Fighting & PvPENSword FightingEgg Hunt EventCase Opening

Description (written by the developer; not a statement by this register)

There are different swords, around 10 in each category of 6 categories. You can open them up in cases using coins which you can earn with each kill. Explore the giant map. UPDATE 15: • Updated Egg Hunt Event • Temporarily Removed VC Servers • Bug Fixes Premium Benefits: • Premium Tag • Premium Badge

Last updated by the developer 5 Sept 2025, 05:47 UTC.

0
playing (measured 14 Aug 2026, 09:46 UTC)
560
lifetime visits
88%
liked (23 👍 / 3 👎)
23
favourites (41.1 per 1k visits)
11 April 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 09:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
500 R$
Radio
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome165 · 0.00% win
[N/A] Beta Tester · other81 · 0.00% win
[N/A] Alpha Tester · other38 · 0.00% win
First Death · progression30 · 0.00% win
First Kill · progression26 · 0.00% win
Meet A Developer · social26 · 0.00% win
Meet The Creator · social26 · 0.00% win
[N/A] Battle Beam · collection20 · 0.00% win
[N/A] Russo's Sword · other13 · 0.00% win
Premium · other13 · 0.00% win
[N/A] Sabrina's Sword · collection12 · 0.00% win
[N/A] Dj's Sword · other12 · 0.00% win
[N/A] RBB Sword · collection11 · 0.00% win
10 Deaths · other9 · 0.00% win
Domino Sword · other8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.